Video gaming device having a system and method for completing wagers

ABSTRACT

The present invention is a method for completing wagers and purchases from a gaming device when a player presses or selects the cash out feature on the device. The present invention provides for a more convenient method for players to make additional gaming wagers and purchases directly from a gaming device. The player can select the option to make a wager on a sporting event, lottery game, Keno game or any game of chance offered by the gaming establishment. The present invention also enables the player to select the option to make purchases for among other things show tickets, sporting events, movies, retail items or even credit the proceeds from the gaming device to the players hotel room account.

PRIORITY CLAIM

This application is a continuation of, claims priority to and the benefit of U.S. patent application Ser. No. 14/455,523, filed on Aug. 8, 2014, which is a continuation of, claims priority to and the benefit of U.S. patent application Ser. No. 11/305,796, filed on Dec. 16, 2005, which claims priority to and the benefit of U.S. Provisional Patent Application No. 60/636,733, filed on Dec. 16, 2004, the entire contents of each are incorporated by reference herein.

BACKGROUND OF THE INVENTION

1. Field of the Invention

This invention relates generally to the video electronic game of chance and more particularly, to a system and method for allowing a player to make additional gaming wagers on games offered by the gaming establishment and also purchase items available for sale during the cash out process.

2. Description of Prior Art

The gaming industry has been using video electronic games of chance such as video poker for many years to entertain players and generate revenue for its establishments. While the number of different types of video games available to the player has increased dramatically over the past few years, the versatility of the electronic gaming devices to allow the player to use his winnings for other purposes besides playing that game has not changed much.

A typical video electronic game of chance requires the player to insert a wagerable amount of money into that particular device each time the player wishes to play a certain game. If the player wants to play video poker, he must find a video poker machine which is available and insert money into the device to play. If the player wants to play video Keno, he must find a video Keno machine which is available and insert money into the device to play. If the player wants to place a wager on a sporting event he must go to the gaming establishments sports book and place a separate wager. If the player wants to go to a show that is playing in town, he must go to the gaming establishments event reservations to purchase the tickets. All of this takes time away from the player from gambling and creates inefficiencies for the gaming establishment.

A need exists for a more flexible and versatile use of the video electronic game of chance cash out system. The gaming establishment can increase revenue and improve patronage efficiency and overall experience by providing versatility to the video electronic game of chance.

SUMMARY OF THE INVENTION

Video electronic games of chance have become extremely popular over the past few years. Casinos which have grown tremendously in popularity generate a large amount of their daily revenue from video electronic games of chance (Video Poker is just one example of these video slot machine games). This invention involves allowing a player playing a video electronic game of machine to make a separate wager on a different game of chance such as lottery or keno being conducted at the gaming establishment or elsewhere prior to the player ending its gaming session on the video electronic game of machine. Currently, when a player ends their session of play on a video electronic games of chance they typically push a “cash out” button to have any money or credits owed to them returned either through cash or voucher. In the present invention, when the player pushes the “cash out” button a menu pops up on the screen asking the player whether they would be interested in making a wager or purchasing a ticket related to a different game of chance such as a lottery ticket, keno ticket of sports wagering. The cost of the ticket will then be deducted from the money or credits on the video slot machine and the machine will then dispense the wagering ticket to the player along with any monies owed to the player. The player will also be give an option to purchase items sold by the gaming establishment such as tickets to a show.

An objective of this invention is to provide additional options for the player during the cash out process while playing a video electronic game of chance other than receiving money or ticket voucher.

An objective of this invention is to allow a player to play other games of chance offered by the gaming establishment such as placing a wager on a sporting event while playing on a video electronic game of chance.

An objective of this invention is to allow a player to purchase items offered by the gaming establishment such as purchasing a ticket to a show while playing a video electronic game of chance.

An objective of this invention is to have a device that allows a player to have the option to play many different game of chance from the same device and also purchase items using the money the player has accrued while playing a video electronic game of chance.

BRIEF DESCRIPTION OF THE FIGURES

FIG. 1 is an example of the gaming device's cash out menu window.

FIG. 2 is an example of the gaming device's wager option window.

FIG. 3 is an example of the gaming device's purchase option window.

FIG. 4 is an example of the gaming device's wager menu window

FIG. 5 is an example of the gaming device's purchase menu window.

FIG. 6 is a flow chart illustrating the operation of the gaming device.

FIG. 7 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

FIG. 1 shows an enlarged front view of the video monitor of the gaming device illustrating the preferred cash out menu embodiment of the present invention. When the player presses or selects the cash out button or selector on the gaming device, the monitor displays a cash out menu similar to the menu shown in FIG. 1. A method for operating the present invention is discussed below in association with FIG. 6.

As illustrated in FIG. 7, the general electronic configuration of the invention preferably includes: a primary computer processor 701 which allows communications to occur between the gaming devices 702 and the gaming establishments event/show reservation system 740, video poker gaming devices 720, Keno game 730, Race and Sports book and any other gaming or non-gaming electronic system the gaming establishment wants to allow access too. The present invention is preferably embodied in a video monitor having a touch screen 704 and associated touch screen technology along with a controller 703.

FIG. 6 shows a schematic flow diagram illustration one operating method of the present invention. It should be understood that individuals skilled in the art of computer programming and video gaming device design can most certainly create many different but similar operating methods in the future for the embodiments described herein. The following disclosure is not meant to limit the present invention to the operating method described in FIG. 6 herein.

Referring to FIG. 6, preferably upon the player's selection of the cash out button or selector 601 on the gaming device such as a video poker slot machine or any other gaming device that contains a monitor, the game displays a cash out menu 602 as indicated in FIG. 1. According to FIG. 1, after the cash out menu is displayed, the player can: (i) execute a ticket cash out as indicated by 101; (ii) execute a cash cash out as indicated by 102; or (iii) return to the game that was being played as indicated by 103. These options are completed when the player touches the video screen in the area indicated by 101, 102 and 103 on FIG. 1.

Upon the player selecting a ticket cash out option 101 or cash cash out option 102, a wager option window is displayed on the monitor which asks the player whether the player would like to make a wager on a sporting event or game of chance 603 as shown in FIG. 2 and represented by 201. If the player selects yes by touching the screen as indicated by 202, a wager menu window is displayed on the monitor indicating what wagers can be made 604 similar to what is shown in FIG. 4. The preferred embodiment gives the player several different options including: (i) wagering on a keno game 401; (2) wagering on a lottery game 402; (iii) wagering on a sporting event 403; (iv) wagering on some other game of chance 404; (v) cashing out 405; or (vi) returning to the game that was being played on the gaming device 406. The Player selects which option he would desire by touching the video screen in the appropriate location. If the player places a wager 605, the amount of the wagered amount is then deducted from the cash out amount being held in memory by the gaming device 607. After the wager transaction is completed, the player is issued a wager ticket from the gaming device 608. After the wager ticket is issued, the monitor redisplays the wager option window asking whether the player would like to make a wager on a sporting event or game of chance 603.

Referring to FIG. 2, if the player selects No by touching the video screen as indicated by 203, a purchase option window is displayed asking whether the player would like to purchase a show ticket, sporting event ticket, etc. similar to what is shown in FIG. 3 and represented by 301. If the player selects yes by touching the screen as indicated by box 302, a purchase menu window is displayed on the monitor indicating what purchases can be made 610 similar to what is shown in FIG. 5. The preferred embodiment gives the player several different options including: (i) purchasing a Ticket to a show 501; (2) purchasing a ticket to a sporting event 502; (iii) purchasing a certificate to a restaurant 503; (iv) purchasing a ticket to a movie 504; (v) transferring the credit on the gaming device to the players hotel room account 505; (vi) purchasing a gift or other item 506; (vii) cashing out 507; or returning to the game that was being played on the gaming device 508. The Player selects which option he would desire by touching the video screen in the appropriate location 611. If the player makes a purchase 612, the amount of the purchase is then deducted from the cash out amount being held in memory by the gaming device 613. After the wager transaction is completed, the player is issued a purchase ticket or certificate from the gaming device 614. After the purchase ticket or certificate is issued, the monitor redisplays purchase option window asking whether the player would like to make a purchase 609. If the player selects No, the gaming device cashes the Player out based upon the option chosen during the cash out menu display 602.

If the player selected cash cash out option then the gaming device will dispense coins or currency to the player while if the player selected ticket cash out the gaming device will dispense a ticket or voucher representing the amount owed to the player.

Another preferred embodiment of the invention has the cash out option menu is displayed when the player initially inserts money, credit card or the gaming establishments player's card into the gaming device. 

The invention is claimed as follows:
 1. A device comprising: a processor; and a memory device which stores a plurality of instructions, which when executed by the processor responsive to a detection of an occurrence of a cashout event at a gaming device in communication with the processor, cause the processor to: cause a display device of the gaming device to display information associated with a wagering event, responsive to data associated with a participation in the wagering event being received, associate an entry in the wagering event with a player at the gaming device, wherein an outcome of the wagering event is determined independent of said gaming device, following causing the display device of the gaming device to display information associated with the wagering event, cause the display device of the gaming device to display information associated with a non-wagering event, and responsive to data associated with a participation in the non-wagering event being received, cause a deduction of a credit balance of the gaming device, said deduction being based on the non-wagering event.
 2. The device of claim 1, wherein the non-wagering event is associated with a system independent of said gaming device.
 3. The device of claim 2, wherein said system is selected from the group consisting of: a gaming establishment event reservation system, and a gaming establishment sports book system.
 4. The device of claim 1, wherein the wagering event is selected from the group consisting of: a keno game, a lottery game and a sporting event.
 5. The device of claim 1, wherein when executed by the processor responsive to the data associated with the participation in the wagering event being received, the plurality of instructions cause the processor to cause a printer of the gaming device to print a ticket associated with the entry in the wagering event.
 6. The device of claim 1, wherein said non-wagering event is selected from the group consisting of: a sporting event, a movie, a show, a gift, a lodging service and a food service.
 7. The device of claim 1, wherein when executed by the processor responsive to the data associated with the participation in the non-wagering event being received, the plurality of instructions cause the processor to cause a printer of the gaming device to print a ticket associated with the participation in the non-wagering event.
 8. The device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to cause a deduction of the credit balance of the gaming device based on the entry in the wagering event.
 9. The device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to cause the display device of the gaming device to display information associated with the non-wagering event regardless of any participation in the wagering event and without receiving any data associated with any request to display said information associated with the non-wagering event.
 10. The device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to cause the display device of the gaming device to display information associated with a plurality of different wagering events.
 11. The device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to cause the display device of the gaming device to display information associated with a plurality of different non-wagering events.
 12. A gaming system comprising: a display device; a processor; and a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to: receive a placement of a wager on a play of a game, for the wagered on play of the game: determine a game outcome, cause the display device to display the determined game outcome, determine any award associated with the determined game outcome, and cause the display device to display any determined award, and responsive to receipt of a cashout input: cause the display device to display information associated with a wagering event, responsive to receipt of an input to participate in the wagering event, decrease a credit balance based on an amount associated with the participation in the wagering event, wherein the participation in the wagering event is associated with an entry and an outcome of the wagering event is determined independent of said processor, following causing the display device to display information associated with the wagering event, cause the display device to display information associated with a non-wagering event, and responsive to receipt of an input to participate in the non-wagering event, decrease the credit balance based on an amount associated with the participation in the non-wagering event.
 13. The gaming system of claim 12, wherein the non-wagering event is associated with a system selected from the group consisting of: a gaming establishment event reservation system, and a gaming establishment sports book system.
 14. The gaming system of claim 12, wherein the wagering event is selected from the group consisting of: a keno game, a lottery game and a sporting event.
 15. The gaming system of claim 12, wherein said non-wagering event is selected from the group consisting of: a sporting event, a movie, a show, a gift, a lodging service and a food service.
 16. The gaming system of claim 12, which includes a printer.
 17. The gaming system of claim 16, wherein when executed by the processor responsive to receipt of the input to participate in the wagering event, the plurality of instructions cause the processor to cause the printer to print a ticket associated with the entry.
 18. The gaming system of claim 16, wherein when executed by the processor responsive to receipt of the input to participate in the non-wagering event, the plurality of instructions cause the processor to cause the printer to print a ticket associated with the participation in the non-wagering event.
 19. The gaming system of claim 12, wherein when executed by the processor, the plurality of instructions cause the processor to cause the display device to display information associated with the non-wagering event regardless of any participation in the wagering event and without receiving any input requesting any display of said information associated with the non-wagering event.
 20. The gaming system of claim 12, wherein when executed by the processor, the plurality of instructions cause the processor to cause the display device to display information associated with a plurality of different wagering events.
 21. The gaming system of claim 12, wherein when executed by the processor, the plurality of instructions cause the processor to cause the display device to display information associated with a plurality of different non-wagering events.
 22. The gaming system of claim 12, which comprises an acceptor, wherein when executed by the processor, the plurality of instructions cause the processor to, responsive to a physical item being received via the acceptor, establish the credit balance based, at least in part, on a monetary value associated with the received physical item. 